GXF Core C++ APIs#

Expected#

template<typename T>
using nvidia::gxf::Expected = nvidia::Expected<T, gxf_result_t>#

The Expected type is a template that represents a value that either contains a result of type T or an error code of type gxf_result_t. It is used throughout the GXF framework to represent the result of functions that can either succeed and return a value or fail and return an error code.

template<typename T>
nvidia::gxf::Expected<T> nvidia::gxf::Expected(
T value,
)#

Constructs an expected object with a value of type T.

Parameters:

value – The value to be stored in the Expected object.

template<typename T>
nvidia::gxf::Expected<T> nvidia::gxf::Expected(
T &&value,
)#

Constructs an expected object with a value of type T using move construct.

Parameters:

value – The value to be stored in the Expected object.

template<typename T>
bool nvidia::gxf::Expected::has_value()#

Returns true if the Expected object contains a value, false otherwise.

Returns:

True if the Expected object contains a value, false otherwise.

template<typename T>
T nvidia::gxf::Expected::value()#

Returns the value of the expected object if it has a valid value, otherwise an assert will be raised if it was constructed using an Unexpected.

Returns:

The value stored in the Expected object.

template<typename T>
gxf_result_t nvidia::gxf::Expected::error()#

Returns the error code of the expected object if it was constructed using an Unexpected, otherwise an assert will be raised.

Returns:

The error code stored in the Expected object.

template<typename T>
nvidia::gxf::Unexpected<gxf_result_t> nvidia::gxf::ForwardError(
const nvidia::gxf::Expected<T> &expected,
)#

Extracts the error code as an unexpected.

Parameters:

expected – The Expected object from which to extract the error code.

Returns:

The error code stored in the Expected object as an unexpected.

template<typename T>
nvidia::gxf::Unexpected<gxf_result_t> nvidia::gxf::ForwardError(
nvidia::gxf::Expected<T> &&expected,
)#

Extracts the error code as an unexpected.

Parameters:

expected – The Expected object from which to extract the error code.

Returns:

The error code stored in the Expected object as an unexpected.

template<typename T>
gxf_result_t nvidia::gxf::ToResultCode(
const nvidia::gxf::Expected<T> &result,
)#

Interprets an expected as a result code. Returns GXF_SUCCESS if the result has a value and the result’s error code otherwise.

Parameters:

result – The Expected object to interpret as a result code.

Returns:

GXF_SUCCESS if the Expected object contains a value, the result’s error code otherwise.

nvidia::gxf::Expected<void> nvidia::gxf::ExpectedOrCode(
gxf_result_t code,
)#

If the result code is GXF_SUCCESS the function returns nvidia::gxf::Success, otherwise it returns an unexpected with the given error code.

Parameters:

code – The result code to interpret.

Returns:

An Expected object

template<typename T>
nvidia::gxf::Expected<std::remove_cv_t<std::remove_reference_t<T>>> nvidia::gxf::ExpectedOrCode(
gxf_result_t code,
T &&value,
)#

If the result code is GXF_SUCCESS the function returns the value, otherwise it returns an unexpected with the given error code.

Parameters:
  • code – The result code to interpret.

  • value – Value to be returned when code is GXF_SUCCESS

Returns:

An Expected object

template<typename S, typename T>
nvidia::gxf::Expected<std::remove_cv_t<std::remove_reference_t<T>>> nvidia::gxf::ExpectedOrError(
const nvidia::gxf::Expected<S> &code,
T &&value,
)#

If the expected code is a valid expected object, the function returns the given value, otherwise it returns the error as an Unexpected.

Parameters:
  • code – The expected object to interpret.

  • value – Value to be returned when code has a valid object

Returns:

An Expected object

template<typename S, typename T>
gxf_result_t nvidia::gxf::AccumulateError(
gxf_result_t previous,
gxf_result_t current,
)#

Accumulates the error codes of two nvidia::gxf::gxf_result_t objects. Returns the first code if it is not a GXF_SUCCESS, else returns the previous code

nvidia::gxf::Expected<void> nvidia::gxf::AccumulateError(
Expected<void> previous,
Expected<void> current,
)#

Accumulates the error codes of two expected objects. Returns the current object if it has an error, otherwise it returns the previous object.

Creating an Expected

An Expected can be created in two ways:

By constructing it with a value of type T

Expected<int> result{42};

By constructing it with an error code of type gxf_result_t

Expected<int> result = Unexpected{GXF_OUT_OF_MEMORY};

Accessing the Value or Error Code

The value or error code of an Expected can be accessed using the value() and error() member functions, respectively. If the Expected contains a value, value() returns that value and error() returns an error code of type gxf_result_t with the value GXF_SUCCESS. If the Expected contains an error code, value() returns an error code of type gxf_result_t with the value GXF_FAILURE and error() returns the error code.

Expected<int> result {42};
int value = result.value(); // value == 42
gxf_result_t error = result.error(); // GXF_ASSERT raised

Expected<int> result = Unexpected{GXF_OUT_OF_MEMORY};
error = result.error(); // error == GXF_OUT_OF_MEMORY
value = result.value(); // GXF_ASSERT raised

Checking if an Expected Contains a Value

The presence of a value in an Expected can be checked using the has_value() member function.

Expected<int> result {42};
if (result.has_value()) {
   // The expected contains a value
} else {
   // The expected contains an error code
}

Converting an Expected to a Result Code

An Expected can be converted to a result code using the ToResultCode() function. If the Expected contains a value, the function returns GXF_SUCCESS. If the Expected contains an error code, the function returns that error code.

Expected<int> result {42};
gxf_result_t code = ToResultCode(result); // code == GXF_SUCCESS

Expected<int> result = Unexpected{GXF_OUT_OF_MEMORY};
code = ToResultCode(result); // code == GXF_OUT_OF_MEMORY

Creating an Expected from a Result Code

An Expected can be created from a result code using the ExpectedOrCode() function. If the result code is GXF_SUCCESS, the function returns an Expected with a value of type T. If the result code is not GXF_SUCCESS, the function returns an Expected with the corresponding error code of type gxf_result_t.`

gxf_result_t code = GXF_SUCCESS;
int value = 42;
Expected<int> result = ExpectedOrCode(code, 42); // result contains a value of type int with the value 42

Using Expected with Functions that Return Values

The Expected type can be used with functions that return values to simplify error handling. For example, consider the following function that divides two integers:

Expected<int> Divide(int dividend, int divisor) {
   if (divisor == 0) {
      return Unexpected{GXF_INVALID_ARGUMENT};
   }
   return dividend / divisor;
}

This function returns an Expected with a value of type int if the division is successful, or an error code of type gxf_result_t if the division is not possible (i.e., if the divisor is zero). The nvidia::gxf::Unexpected type is a template specialization that is used in conjunction with the nvidia::gxf::Expected template to represent an error state in a result type.

To use this function, the caller can check if the Expected contains a value or an error code:

Expected<int> result = Divide(42, 0);
if (result.has_value()) {
   // The division was successful
   int value = result.value();
} else {
   // The division was not successful
   gxf_result_t error = result.error();
}

Component#

class nvidia::gxf::Component#

Components are parts of an entity and provide their functionality. The Component class is the base class of all GXF components. It provides a common interface for creating and managing components in a GXF entity.

virtual gxf_result_t initialize() = 0;#

Use to start the lifetime of a component and should be used instead of the constructor. Called after all components of an entity are created. The order in which components within the same entity are initialized is undefined.

virtual gxf_result_t deinitialize() = 0;#

Use to end the lifetime of a component and should be used instead of the deconstructor. The order in which components within the same entity are deinitialized is undefined.

virtual gxf_result_t registerInterface(Registrar *registrar) = 0;#

Used to register all parameters of the components. Do not use this function for other purposes as it might be called at anytime by the runtime.

Example:
class Foo : public Component {
 public:
  gxf_result_t registerInterface(Registrar* registrar) override {
      registrar->parameter(count_, "count", 1);
  }
  Parameter<int> count_;
};

The registerInterface() function is used to register the parameters of a component. It takes a pointer to a Registrar object as an argument and registers all the parameters of the component using one of the overloaded parameter api’s. The api supports multiple arguments which include the name of the parameter, unique key identifier, strings for headline and description of the parameter and also its default value.

gxf_context_t context() const noexcept;#

Get the context of the component.

gxf_uid_t eid() const noexcept;#

Get the entity ID of the component.

gxf_uid_t cid() const noexcept;#

Get the component ID of the component.

gxf_tid_t tid() const noexcept;#

Get the type ID of the component.

const char *type_name() const noexcept;#

Get the type name of the component.

Entity entity() const noexcept;#

Get the entity which owns this component.

const char *name() const noexcept;#

Get the name of the component.

void internalSetup(
gxf_context_t context,
gxf_uid_t eid,
gxf_uid_t cid,
Registrar *registrar,
);#

This function shall only be called by GXF and is used to setup the component.

template<typename T>
Expected<T> getParameter(const char *key);#

Query the value of a component parameter with the given “key” where T is a valid parameter type.

Parameters:

key – A unique string value used during component registration

Returns:

A value of type T for valid key or error code on failure

Expected<YAML::Node> wrapParameter(const char *key);#

Wrap the current value of the parameter “key” in a yaml node.

Parameters:

key – A unique string value used during component registration

Returns:

A yaml node with the parameter value

template<typename T>
Expected<void> setParameter(
const char *key,
T value,
);#

Set the parameter “key” with “value” where T is a valid parameter type.

Parameters:
  • key – A unique string value used during component registration

  • value – An object of type T

Returns:

Expected<void> Success or error code on failure

template<typename T>
Expected<void> setParameter(
const char *key,
Handle<T> &value,
);#

Set a parameter “key” of handle type with “value” where T is a valid parameter type.

Parameters:
  • key – A unique string value used during component registration

  • value – Handle to a component object of type T

Returns:

Success or error code on failure

Expected<void> parseParameter(
const char *key,
const YAML::Node &node,
std::string prefix = "",
);#

Set the parameter “key” with the value in yaml node.

Parameters:
  • key – A unique string value used during component registration

  • node – A yaml node with parameter value

  • prefix – entity prefix string

Returns:

Success or error code on failure

template<typename T>
Expected<std::vector<ParameterRegistrar::ComponentParameterInfo>> getParametersOfType(
);#

Query all parameters in the component of type T and return their ComponentParameterInfo struct.

Returns:

A vector of ComponentParameterInfo of parameters of given type

Expected<ParameterRegistrar::ComponentParameterInfo> getParameterInfo(
const char *key,
);#

Query ComponentParameterInfo of parameter “key”.

virtual ~Component() = default;#

Destructor.

Component(const Component &component) = delete;#

Delete copy constructor. This constructor is deleted to prevent copying of Components.

Component(Component &&component) = delete;#

Delete move constructor. This constructor is deleted to prevent moving Components.

Component &operator=(const Component &component) = delete;#

Delete copy assignment operator. This operator is deleted to prevent copying of Components.

Component &operator=(Component &&component) = delete;#

Delete move assignment operator. This operator is deleted to prevent moving Components.

Entity#

class nvidia::gxf::Entity#

An entity owns multiple components which define the functionality of the entity. Entities themselves are nothing more than a unique identifier. Entities created using the C++ type is ref counted. The ref count is automatically decreased when the entity object is destructed or goes out of scope.

static Expected<Entity> New(
gxf_context_t context,
const char *name = nullptr,
)#

Creates a new entity using the given context and optionally set the given name. The caller of this api own’s the object. The reference count is set to 1 and it is automatically reduced when this object is destroyed or goes out of scope.

Parameters:
  • context – The GXF context.

  • name – The name of the entity.

Returns:

A new entity or an error.

static Expected<Entity> Own(
gxf_context_t context,
gxf_uid_t eid,
void *item_ptr = nullptr,
)#

Creates an entity handle based on an existing ID and takes ownership. Reference count is not increased.

Parameters:
  • context – The GXF context.

  • eid – The entity ID.

  • item_ptr – An optional entity item pointer

Returns:

A new entity handle or an error.

static Expected<Entity> Shared(
gxf_context_t context,
gxf_uid_t eid,
void *item_ptr = nullptr,
)#

Creates an entity handle based on an existing ID and shares ownership. Reference count is increased by one.

Parameters:
  • context – The GXF context.

  • eid – The entity ID.

Returns:

A new entity handle or an error.

Entity()#

Construct a new entity object using default constructor. This is a null entity without a valid context of entity ID.

Entity(const Entity &other)#

Construct a new entity object by copying from another entity object.

Entity(Entity &&other)#

Construct a new entity object by moving the contents from an existing entity object.

~Entity()#

Destroy the Entity object. Reduces the reference count by 1.

gxf_context_t context() const#

Returns the GXF context of the entity.

gxf_uid_t eid() const#

Returns the unique object ID (UID) of the entity

bool is_null() const#

Checks if an entity object is null (empty)

const char *name() const#

The name of the entity or empty string if no name has been given to the entity.

Expected<void> activate()#

Activates the entity. GxfEntityActivate in gxf.h

Expected<void> deactivate()#

Deactivates the entity. See GxfEntityDeactivate in gxf.h

Expected<Entity> clone() const#

Clone an entity from an existing entity object. The returned entity shares the ownership with the entity being cloned from. Reference count is increased by one.

Expected<UntypedHandle> add(gxf_tid_t tid, const char *name = nullptr)#

Adds a component with given type ID

Parameters:
  • tid – A valid type ID of a registered component

  • name – Name to be given to the newly created component instance

Returns:

An untyped handle to component or error code on failure

template<typename T>
Expected<Handle<T>> add(
const char *name = nullptr,
)#

Adds a component of type T, where T is a registered component type.

Parameters:

name – Name to be given to the newly created component instance

Returns:

A new component handle or an error.

Expected<UntypedHandle> get(
gxf_tid_t tid,
const char *name = nullptr,
) const#

Gets a component by type ID. Asserts if no such component.

Parameters:
  • tid – A valid type ID of a registered component

  • name – Name of the component to lookup

Returns:

An untyped handle to component or error code on failure

template<typename T>
Expected<Handle<T>> get(
const char *name = nullptr,
) const#

Gets a component of type T with given name. Asserts if no such component.

Parameters:

name – Name of the component to lookup

Returns:

Typed Handle to the component instance or error on failure

template<size_t N = kMaxComponents>
Expected<FixedVector<UntypedHandle, N>> findAll(
) const#

Finds all components in an entity. A list of untyped handles of all the components are returned. N is the capacity of the FixedVector.

Returns:

A fixed-size vector of untyped component handles allocated on stack or an error.

template<typename T, size_t N = kMaxComponents>
Expected<FixedVector<Handle<T>, N>> findAll(
) const#

Finds all components of a given type, where T is a valid type of a registered component and N is the capacity of the FixedVector.

Returns:

A fixed-size vector of handles of type T allocated on stack or an error.

template<size_t N = kMaxComponents>
Expected<FixedVector<UntypedHandle>> findAllHeap(
) const#

Finds all components in an entity. A fixed-size vector of untyped handles of all the components are returned.

Returns:

Expected<FixedVector<UntypedHandle, N>> A fixed-size vector of untyped handles of all the components allocated on heap

template<typename T, size_t N = kMaxComponents>
Expected<FixedVector<Handle<T>>> findAllHeap(
)#

Finds all components of type T in an entity. A fixed-size vector of typed handles of all the components are returned.

Returns:

Expected<FixedVector<Handle<T>>> A fixed-size vector of typed handles of given component type allocated on heap

Expected<void> remove(gxf_tid_t tid, const char *name = nullptr)#

Removes a component with given type id and name

Parameters:
  • tid – A valid type ID of a registered component

  • name – Name to be given to the newly created component instance

Returns:

Expected<void> Success or error code on failure

template<typename T>
Expected<void> remove(
const char *name = nullptr,
)#

Removes a component with given template component type and name

Parameters:

name – Name of the component

Returns:

Expected<void> Success or error code on failure

Expected<void> remove(gxf_uid_t &cid)#

Removes a component with given uid

Parameters:

cid – A valid uid of the component

Returns:

Expected<void> Success or error code on failure

void *entity_item_ptr() const#

Returns the pointer to Entity Item for the entity

Returns:

void * entity item ptr

Handle#

UntypedHandle Class#

class nvidia::gxf::UntypedHandle#

The UntypedHandle class is a base class for Handle and provides common functionality for accessing components without specifying their type.

static UntypedHandle Null()#
Returns:

A null UntypedHandle object.

static Expected<UntypedHandle> Create(
gxf_context_t context,
gxf_uid_t cid,
)#

Creates a new untyped handle

Parameters:
  • context – The context to which the component belongs.

  • cid – The ID of the component.

Returns:

A new UntypedHandle object for the given context and component ID.

gxf_context_t context() const#
Returns:

The context to which the component belongs.

gxf_uid_t cid() const#
Returns:

The ID of the component.

gxf_tid_t tid() const#
Returns:

The type ID describing the component type.

bool is_null() const#
Returns:

True if the handle is equivalent to a nullptr.

explicit operator bool() const#
Returns:

True if the handle is not null.

const char *name() const#
Returns:

The name of the component.

UntypedHandle(const UntypedHandle &component) = default#
Parameters:

component – The UntypedHandle object to copy.

UntypedHandle(UntypedHandle &&component) = default#
Parameters:

component – The UntypedHandle object to move.

UntypedHandle &operator=(const UntypedHandle &component) = default#
Parameters:

component – The UntypedHandle object to copy.

UntypedHandle &operator=(UntypedHandle &&component) = default#
Parameters:

component – The UntypedHandle object to move.

Handle Class#

class nvidia::gxf::Handle#

The Handle class is a template class that derives from UntypedHandle and provides access to components with a specific type.

static Handle Null()#
Returns:

A null Handle object.

static Handle Unspecified()#

An unspecified handle is a unique handle used to denote a component which will be created in the future. A parameter of Handle to a type does not consider “Unspecified” as a valid parameter value and hence this handle must only be used when defining a graph application across different files and the parameters are set in a delayed fashion (sub-graphs and parameter yaml files for example) Entity activation will fail if any of the mandatory parameters are “Unspecified”

Returns:

An unspecified Handle object.

static Expected<Handle> Create(gxf_context_t context, gxf_uid_t cid)#

Creates a new handle using the component id

Parameters:
  • context – The context to which the component belongs.

  • cid – The ID of the component.

Returns:

A new Handle object for the given context and component ID.

static Expected<Handle> Create(const UntypedHandle &untyped_handle)#

Creates a new handle from an untyped handle

Parameters:

untyped_handle – The UntypedHandle object to create a Handle object from.

Returns:

A new Handle object for the given UntypedHandle object.

bool operator==(const Handle &lhs, const Handle &rhs);#

Compare if two handle objects are equal

Returns:

True if the handle objects are pointing to the same component

bool operator!=(const Handle &lhs, const Handle &rhs);#

Compare if two handle objects are not equal

Returns:

True if the handle objects are not pointing to the same component

bool operator<(const Handle &lhs, const Handle &rhs);#

Compare if an handle object is less than the other

Parameters:
  • lhs – typed handle a component

  • rhs – typed handle a component

Returns:

True if the component id of lhs is less than rhs

template<typename Derived>
Handle(
gxf_context_t context = kNullContext,
gxf_uid_t uid = kNullUid,
)#

Constructor equivalent to :cpp:func::Handle::Create function

operator T*() const#
Returns:

A pointer to the component of the specific type.

T *operator->() const#
Returns:

A pointer to the component of the specific type.

T *get() const#
Returns:

A pointer to the component of the specific type.

Expected<T*> try_get() const#
Returns:

A pointer to the component of the specific type or an error if the handle is invalid.

Handle(const Handle &component) = default#
Parameters:

component – The Handle object to copy.

Handle(Handle &&component) = default#
Parameters:

component – The Handle object to move.

Handle &operator=(const Handle &component) = default#
Parameters:

component – The Handle object to copy.

Handle &operator=(Handle &&component) = default#
Parameters:

component – The Handle object to move.

Parameters#

template<typename T>
class Parameter#

A parameter is a value that can be configured and accessed by a component. It provides a type-safe and convenient way to manage component attributes.

Parameter()#

Default constructor. Creates an uninitialized parameter.

Returns:

An uninitialized parameter.

Parameter(const Parameter &other)#

Copy constructor.

Parameters:

other – The parameter to copy.

Returns:

A copy of the other parameter.

const T &get() const#

Gets the current parameter value. Only valid if the parameter is marked as ‘mandatory’ in the parameter interface. Otherwise an assert will be raised.

Returns:

A const reference to the current value of the parameter.

operator const T&() const#

Convenience function for accessing a mandatory parameter as a const reference.

Returns:

A const reference to the current value of the parameter.

Expected<T> try_get() const#

Tries to get the current value of the parameter. If the parameter is not set or has an error value, returns an Unexpected with an error code.

Returns:

The current value of the parameter, or an Unexpected with an error code.

Expected<void> set(T value)#
Sets the current value of the parameter. If the value is invalid, returns an Unexpected

with an error code.

Parameters:

value – The new value of the parameter.

Returns:

Expected<void> Success or error code on failure

void connect(ParameterBackend<T> *backend)#

Connects the parameter to a backend. The backend is responsible for managing the parameter value and providing access to it.

Parameters:

backend – The backend to connect to.

const char *key() const#

Returns the key of the parameter. The key is a string that identifies the parameter and is used to look it up in the parameter storage.

Returns:

The key of the parameter.

Expected<void> set_without_propagate(T value)#

Sets the current value of the parameter without propagating the change to the backend. This function should only be used by the ParameterBackend class.

Parameters:

value – The new value of the parameter.

Returns:

Expected<void> Success or error code on failure

Parameter Types#

GXF supports multiple parameter types natively as described in :c:enum::gxf_parameter_type_t. All standard C++ data types are supported including POD types, string, bool, handles to components and complex numbers. ParameterWrapper and ParameterParser interfaces can be used to support any custom Parameter type.

struct ParameterParser#
template<typename T, typename V = void>
static Expected<T> Parse(
gxf_context_t context,
gxf_uid_t component_uid,
const char *key,
const YAML::Node &node,
const std::string &prefix,
)#

Parses a parameter of type T from a YAML node.

Parameters:
  • context – The GXF context.

  • component_uid – The unique identifier of the component.

  • key – The key of the parameter.

  • node – The YAML node to parse.

  • prefix – The prefix to use when looking up entities.

Returns:

An Expected containing the parsed parameter or an error code.

struct ParameterWrapper#
template<typename T, typename V = void>
static ExpectedYAML::Node Wrap(
gxf_context_t context,
const T &value,
)#

Wraps a value of type T in a YAML node.

Parameters:
  • context – The GXF context.

  • value – The value to wrap.

Returns:

An Expected containing the YAML node or an error code.

Here is an example to adapt ParameterParser and ParameterWrapper to create an enum parameter

Example:
// Mode switch
enum struct MyEnum {
  kValue0 = 0,
  kValue1 = 1,
};

// Custom parameter parser for MyEnum
template <>
struct ParameterParser<MyEnum> {
  static Expected<MyEnum> Parse(gxf_context_t context, gxf_uid_t component_uid,
                                const char* key, const YAML::Node& node,
                                const std::string& prefix) {
    const std::string value = node.as<std::string>();
    if (strcmp(value.c_str(), "Value0") == 0) {
      return MyEnum::kValue0;
    }
    if (strcmp(value.c_str(), "Value1") == 0) {
      return MyEnum::kValue1;
    }
    return Unexpected{GXF_ARGUMENT_OUT_OF_RANGE};
  }
};

// Custom parameter wrapper for MyEnum
template<>
struct ParameterWrapper<MyEnum> {
  static Expected<YAML::Node> Wrap(gxf_context_t context, const MyEnum& value) {
    YAML::Node node(YAML::NodeType::Scalar);
    switch (value) {
      case MyEnum::kValue0: {
        node = std::string("Value0");
        break;
      }
      case MyEnum::kValue1: {
        node = std::string("Value1");
        break;
      }
      default:
        return Unexpected{GXF_PARAMETER_OUT_OF_RANGE};
    }
    return node;
  }
};

Parameter Registration#

class nvidia::gxf::Registrar#

The Registrar class is used to register parameters and resources of a component. The following api’s must be used within the registerInterface() function only.

template<typename T>
Expected<void> parameter(
Parameter<T> &parameter,
const char *key,
)#

Registers a parameter with the given key, where T is a valid parameter type.

Parameters:
  • parameter – The parameter to register

  • key – A unique string value used during component registration

Returns:

Expected<void> Success or error code on failure

template<typename T>
Expected<void> parameter(
Parameter<T> &parameter,
const char *key,
const char *headline,
)#

Registers a parameter with the given key and headline, where T is a valid parameter type.

Parameters:
  • parameter – The parameter to register

  • key – A unique string value used during component registration

  • headline – A brief description of the parameter

Returns:

Expected<void> Success or error code on failure

template<typename T>
Expected<void> parameter(
Parameter<T> &parameter,
const char *key,
const char *headline,
const char *description,
)#

Registers a parameter with the given key, headline and description, where T is a valid parameter type.

Parameters:
  • parameter – The parameter to register

  • key – A unique string value used during component registration

  • headline – A brief description of the parameter

  • description – A detailed description of the parameter

Returns:

Expected<void> Success or error code on failure

template<typename T>
Expected<void> parameter(
Parameter<T> &parameter,
const char *key,
const char *headline,
const char *description,
const T &default_value,
)#

Registers a parameter with the given key, headline, description, and default value, where T is a valid parameter type.

Parameters:
  • parameter – The parameter to register

  • key – A unique string value used during component registration

  • headline – A brief description of the parameter

  • description – A detailed description of the parameter

  • default_value – The default value of the parameter

Returns:

Expected<void> Success or error code on failure

template<typename T>
Expected<void> parameter(
Parameter<T> &parameter,
const char *key,
const char *headline,
const char *description,
const T &default_value,
gxf_parameter_flags_t flags,
)#

Registers a parameter with the given key, headline, description, default value, and flags, where T is a valid parameter type.

Parameters:
  • parameter – The parameter to register

  • key – A unique string value used during component registration

  • headline – A brief description of the parameter

  • description – A detailed description of the parameter

  • default_value – The default value of the parameter

  • flags – Flags to specify parameter properties

Returns:

Expected<void> Success or error code on failure

template<typename T>
Expected<void> parameter(
Parameter<T> &parameter,
const char *key,
const char *headline,
const char *description,
Unexpected,
gxf_parameter_flags_t flags,
)#

Registers a parameter with the given key, headline, description, and flags, where T is a valid parameter type. The default value is set to an nvidia::gxf::Unexpected.

Parameters:
  • parameter – The parameter to register

  • key – A unique string value used during component registration

  • headline – A brief description of the parameter

  • description – A detailed description of the parameter

  • flags – Flags to specify parameter properties

Returns:

Expected<void> Success or error code on failure

template<typename T>
Expected<void> parameter(
nvidia::gxf::Parameter<T> &parameter,
const ParameterInfo<T> &parameter_info,
)#

Registers a parameter with ParameterInfo containing all the parameter metadata, where T is a valid parameter type.

Parameters:
  • parameter – The parameter to register

  • parameter_info – A struct containing all the parameter metadata

Returns:

Expected<void> Success or error code on failure

template<typename T>
Expected<void> registerParameterlessComponent()#

Registers a component with no parameters. This is called internally by GXF if registerInterface() is not overridden.

Returns:

Expected<void> Success or error code on failure

static constexpr Unexpected NoDefaultParameter()#

Returns a constant for registering an optional parameter with no default value.

Returns:

Unexpected with code GXF_PARAMETER_NOT_INITIALIZED

template<typename T>
Expected<void> resource(
Resource<Handle<T>> &resource,
const char *description,
)#

Registers a resource with a description

Parameters:
  • resource – The resource to register

  • description – A detailed description of the resource

Returns:

Expected<void> Success or error code on failure